" " "[HacTpouKu Aum BoTa]" {
	" " "[Vec Switch]" "vec_switch change;inverse 0"//Enable Vec Switch
	" " "[Inverse]" "inverse change;vec_switch 0"//Enable Inverse Aim
	" " "[Recoil Switch]" "rcl_switch change"//Enables Recoil Switch
	" " " --------------- " ""
	" " "[Aim at your team]" "team 1"//Aim at your team
	" " "[Aim at enemies]" "team 0"//Aim at your enemies
	" " "[Autowall]" "autowall change"//Aim through walls
	" " "[Autoshoot]" "shoot change"//Autoshoot
	" " "[Nospread]" "nospread change"//Toggles nospread
	" " "[Lock]" "lock change"//Lock onto a player
}
" " "[Visual Settings]" {
	" " "[Name ESP On]" "name 32"//Name ESP
	" " "[Name ESP Off]" "name 0"//Disable Name ESP
	" " "[Weapon ESP On]" "weapon 1"//Weapon ESP
	" " "[Weapon ESP Off]" "weapon 0"//Disable Weapon/Sprite ESP
	" " "[Box ESP On/Off]" "box 1"//Draws a box over players by distance
	" " "[Distance ESP On/Off]" "distance change"//Displays players' distance from you
	" " "[Bombcarrier ESP On/Off]" "sglow change"//Makes the bombcarrier white
	" " "[Radar On]" "radar 1"//Radar On
	" " "[Radar Off]" "radar 0"//Radar Off
	" " "[Chase Cam]" "chase_cam change"//Enable thirdperson view
	" " "[Low Ammo Warning]" "ammowarn change"//Warn you when low on ammunition
	" " " --------------- " ""
	" " "[Walls Off]" "wall 0"
	" " "[Wall 1]" "wall 1"
	" " "[Wall 2]" "wall 2"
	" " "[Wall 3]" "wall 3"
	" " "[Blue Walls]" "wall 4"
	" " "[White Walls]" "change whitewalls"
	" " " --------------- " ""
	" " "[Regular Gun Style]" "gunmodel 0"
	" " "[Quake Guns]" "gunmodel 1"
	" " "[Rainbow 6 Guns]" "gunmodel 2"
	" " " --------------- " ""
	" " "[Hudstats]" "change hudstats"
	" " "[Vecdraw]" "change vecdraw"
}
" " "[Speed Settings]" {
	" " "[Speed 0]" "speed 0"
	" " "[Speed 2]" "speed 2"
	" " "[Speed 10]" "speed 10"
	" " "[Speed 20]" "speed 20"
	" " "[Speed 50]" "speed 50"
	" " "[Speed 100]" "speed 100"
	" " " --------------- " ""
	" " "[ASpeed 0]" "aspeed 0"
	" " "[ASpeed 2]" "aspeed 2"
	" " "[ASpeed 10]" "aspeed 10"
	" " "[ASpeed 20]" "aspeed 20"
	" " "[ASpeed 50]" "aspeed 50"
	" " "[ASpeed 100]" "aspeed 100"
}
" " "[Misc Settings]" {
	" " "[Auto Jump]" "jump change"
	" " "[Auto Duck]" "duck change"
	" " "[Auto Buy]" "autobuy change"
	" " "[Saystats]" "saystats change"
	" " "[Death Info]" "deathinfo change"
	" " "[Radiospam On]" "radiospam 1"
	" " "[Radiospam Off]" "radiospam 0"
	" " "[Vec Dodger On]" "gvd 1"
	" " "[Vec Dodger Off]" "gvd 0"
	" " "[Namejacker On]" "namecopy 1"
	" " "[Namespam On]" "namecopy 2"
	" " "[Namejacker/Spam Off]" "namecopy 0"
}
" " "[Modeling]" {
	" " "[Jump On]" "#+jump"
	" " "[Jump Off]" "#-jump"
	" " "[Duck On]" "#+duck"
	" " "[Duck Off]" "#-duck"
}
" " "[Built-In Modeler]"{ //Built in model for you to make vecs
	" " "-Modeler on/off" "vecmaker change;vecdummysnap"//Toggle modeler on and off
	" " "-Snap Modeler To You" "vecdummysnap"//Brings the model toward you
	" " "-Dummytype Strafe " "vecdummysnap;dummytype 2"//Allows you to tweak rights
	" " "-Dummytype Normal" "vecdummysnap;dummytype 0"//Keep the model still
	" " "-Dummytype Down/Up " "vecdummysnap;dummytype 1"//Allows you to tweak forwards
}
" " "[Vec Tweaker]"{
	" " "--Avadd 0 Tweak(Stand)"{
	" " "-Height Up 1(Stand)" "avchange_h 0 1"
	" " "-Height Up .1(Stand)" "avchange_h 0 0.1"
	" " "-Height Down 1(Stand)" "avchange_h 0 -1"
	" " "-Height Down .1(Stand)" "avchange_h 0 -0.1"
	" " "--------------- " ""
	" " "-Left 1(Stand)" "avchange_r 0 -1"
	" " "-Left .1(Stand)" "avchange_r 0 -0.1"
	" " "-Right 1(Stand)" "avchange_r 0 1"
	" " "-Right .1(Stand)" "avchange_r 0 0.1"
	" " "--------------- " ""
	" " "-Forward 1(Stand)" "avchange_f 0 1"
	" " "-Forward .1(Stand)" "avchange_f 0 .1"
	" " "-Back 1(Stand)" "avchange_f 0 -1"
	" " "-Back .1(Stand)" "avchange_f 0 -0.1"
}
	" " "--Avadd 1 Tweak(Duck)"{
	" " "-Height Up 1(Duck)" "avchange_h 1 1"
	" " "-Height Up .1(Duck)" "avchange_h 1 .1"
	" " "-Height Down 1(Duck)" "avchange_h 1 -1"
	" " "-Height Down .1(Duck)" "avchange_h 1 -0.1"
	" " "--------------- " ""
	" " "-Left 1(Duck)" "avchange_r 1 -1"
	" " "-Left .1(Duck)" "avchange_r 1 -0.1"
	" " "-Right 1(Duck)" "avchange_r 1 1"
	" " "-Right .1(Duck)" "avchange_r 1 0.1"
	" " "--------------- " ""
	" " "-Forward 1(Duck)" "avchange_f 1 1"
	" " "-Forward .1(Duck)" "avchange_f 1 .1"
	" " "-Back 1(Duck)" "avchange_f 1 -1"
	" " "-Back .1(Duck)" "avchange_f 1 -0.1"
}
	" " "--Avadd 2 Tweak(Walk)"{
	" " "-Height Up 1(Walk)" "avchange_h 2 1"
	" " "-Height Up .1(Walk)" "avchange_h 2 .1"
	" " "-Height Down 1(Walk)" "avchange_h 2 -1"
	" " "-Height Down .1(Walk)" "avchange_h 2 -0.1"
	" " "--------------- " ""
	" " "-Left 1(Walk)" "avchange_r 2 -1"
	" " "-Left .1(Walk)" "avchange_r 2 -0.1"
	" " "-Right 1(Walk)" "avchange_r 2 1"
	" " "-Right .1(Walk)" "avchange_r 2 0.1"
	" " "--------------- " ""
	" " "-Forward 1(Walk)" "avchange_f 2 1"
	" " "-Forward .1(Walk)" "avchange_f 2 .1"
	" " "-Back 1(Walk)" "avchange_f 2 -1"
	" " "-Back .1(Walk)" "avchange_f 2 -0.1"
}
	" " "--Avadd 3 Tweak(Run)"{
	" " "-Height Up 1(Run)" "avchange_h 3 1"
	" " "-Height Up .1(Run)" "avchange_h 3 .1"
	" " "-Height Down 1(Run)" "avchange_h 3 -1"
	" " "-Height Down .1(Run)" "avchange_h 3 -0.1"
	" " "--------------- " ""
	" " "-Left 1(Run)" "avchange_r 3 -1"
	" " "-Left .1(Run)" "avchange_r 3 -0.1"
	" " "-Right 1(Run)" "avchange_r 3 1"
	" " "-Right .1(Run)" "avchange_r 3 0.1"
	" " "--------------- " ""
	" " "-Forward 1(Run)" "avchange_f 3 1"
	" " "-Forward .1(Run)" "avchange_f 3 .1"
	" " "-Back 1(Run)" "avchange_f 3 -1"
	" " "-Back .1(Run)" "avchange_f 3 -0.1"
}
	" " "--Avadd 4 Tweak(DuckMove)"{
	" " "-Height Up 1(DuckMove)" "avchange_h 4 1"
	" " "-Height Down 1(DuckMove)" "avchange_h 4 -1"
	" " "-Height Up .1(DuckMove)" "avchange_h 4 .1"
	" " "-Height Down .1(DuckMove)" "avchange_h 4 -0.1"
	" " "--------------- " ""
	" " "-Left 1(DuckMove)" "avchange_r 4 -1"
	" " "-Left .1(DuckMove)" "avchange_r 4 -0.1"
	" " "-Right 1(DuckMove)" "avchange_r 4 1"
	" " "-Right .1(DuckMove)" "avchange_r 4 0.1"
	" " "--------------- " ""
	" " "-Forward 1(DuckMove)" "avchange_f 4 1"
	" " "-Forward .1(DuckMove)" "avchange_f 4 .1"
	" " "-Back 1(DuckMove)" "avchange_f 4 -1"
	" " "-Back .1(DuckMove)" "avchange_f 4 -0.1"
}
	" " "--Avadd 5 Tweak(Jump)"{
	" " "-Height Up 1(Jump)" "avchange_h 5 1"
	" " "-Height Up .1(Jump)" "avchange_h 5 .1"
	" " "-Height Down 1(Jump)" "avchange_h 5 -1"
	" " "-Height Down .1(Jump)" "avchange_h 5 -0.1"
	" " "--------------- " ""
	" " "-Left 1(Jump)" "avchange_r 5 -1"
	" " "-Left .1(Jump)" "avchange_r 5 -0.1"
	" " "-Right 1(Jump)" "avchange_r 5 1"
	" " "-Right .1(Jump)" "avchange_r 5 0.1"
	" " "--------------- " ""
	" " "-Forward 1(Jump)" "avchange_f 5 1"
	" " "-Forward .1(Jump)" "avchange_f 5 0.1"
	" " "-Back 1(Jump)" "avchange_f 5 -1"
	" " "-Back .1(Jump)" "avchange_f 5 -0.1"
}
}
" " "[Vec Saver]"{
	" " "-Save AK47"            "avsave tweaker vec_ak47;txt AK Vec Saved"//Save as AK vec
	" " "-Save M4A1"            "avsave tweaker vec_m4a1;txt Colt Vec Saved"//Save as Colt vec
	" " "-Save Deagle"          "avsave tweaker vec_deagle;txt Deagle Saved"//Save as Deagle vec     
}